
52 Hit Location for Animals 54 Cover Value of Some Common Materials 54 Dodging Explosions 54 Hit Location for Vehicles 55 Bullet Damage 55 Optional Realistic Combat Rules. Understanding Sequences, Turns and Maneuvers 48 Hit Locations 52 Hit Location for Humanoids. How Combat Works 48 Detailed Combat Checklist. 39 Armor 40 Equipment for Horses 41 Other Materials for Low-Tech Armor 42 Shields 43 25 Archery Gear 27 Firearms Accessories 31 Pre-Gunpowder Artillery 37 Ammunition for Firearms 37 Firearm Quality 39 Traps and Hazardous Barriers. 22 Blade Quality and TL 24 Options for Ultra-Tech Swords.

#Fantasy grounds ii gurps software
7 Alien Devices, New Inventions, and Weird Gadgets 8 Alien Technology 8 Prices and Character Starting Wealth 8 Improvements at Higher Tech Levels 8 Advanced Technology 10 Weird Technology 11 Anachronistic Devices 11 Data Penetration (Computer Hacking) 11 Computers 12 Hardware 13 Power Cells 15 Software 16 Muscle-Powered Weapons 19 Use of Human Bodies 19 It Doesn't Have to be Steel. 4 About the Compiler About GURPSīreakdowns and Maintenance 6 Slime, Sand and Equipment Failure 6 Strength 7 Ground Vehicle Breakdowns. GURPS Compendium II: Campaigns and Combat is copyright © 1996 by Steve Jackson Games Incorporated. Pyramid and Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. John Ross GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Other Invaluable Assistance: Lillian Butler, Hunter Johnson, Bill Letourneau, Elizabeth McCoy - Archangel of Scanning, Tracy Ratcliff and S. Thornton, Toni Vaisanen, the GURPSnet mailing list (for general discussion), Bill Letourneau, David Pulver, Phil Masters. John Ross, Juergen Rudolph, Bob Schroeck, Brett Slocum, Adam J. Lockett, Elizabeth McCoy, Onno Meyer, Walter Milliken, Bill Oliver, Ismo Peltonen, David Pulver, Steffan O'Sullivan, S. Duncan, Jeff Gaines, Mikael Hansson, Jay Heyman, Hunter Johnson, Joseph L. GURPS System Design by Steve Jackson Scott Haring, Managing Editor Page Layout, Typography, Interior and Color Production by Jeff Koke and Bruce Popky Production Assistance by Lillian Butler Print Buying by Monica Stephens Art Direction by Bruce Popky Matthew Grau, Sales Manager Additional Original Material: Sean Barrett, Hunter Johnson, Walter Milliken and Brett Slocum Playtesting and Useful Comments: The GURPS brain trust, including Tim Cain, James H. The list is too long to include here, but you know who you are.

BRADFORD GORBY This book could not exist without the combined efforts of all those credited previously in other GURPS books, as well as the authors of numerous Pyramid and Roleplayer articles, virtually all of whom have - knowingly or otherwise - contributed to this book. COVER BY JEFF KOKE ILLUSTRATED BY DAN SMITH ADDITIONAL ILLUSTRATIONS BY C.
